What we do

Chocolate Tribe is an award winning high-end visual effects and animation studio based in Johannesburg, South Africa. Our core business is in feature film, television series and advertising. Our creative, technical and in-depth industry knowledge is a culmination of over 25 years of international experience. Our focus is on production pipeline and in-house tool development to streamline everything from the smallest to the biggest productions and deliver international quality standards. Clients include many major production companies, agencies and VFX houses, both locally and internationally. Clients include Netflix (Amsterdam, Los Angeles), BBC, DMC films, Voltage Pictures, The Mill (New York, London), Disney, Automatik, Axis, Passion Pictures, Glassworks (London, Amsterdam and Barcelona), Ogilvy, TBWA and McSaatchi.

Services

These are some of our services:

PRE- PRODUCTION

  • VFX Planning
  • Scene Previs
  • Creature & Character Design
  • Concept Art

PRODUCTION

  • On-set VFX supervision
  • Data capturing
    • HDRI
    • colour charts
    • texture and reference photography
    • scene measurements
    • chrome & grey balls

POST PRODUCTION

  • Visual Effects
  • 3D Animation
  • Character and Creature Rigging
  • Game Cinematics
  • Digital Matte Painting
  • Tracking and Matchmoving
  • Crowd Simulation
  • 2D Cleanup
  • Compositing
  • Colour Grading

Facility

STUDIO

  • 1x Large Resolve Colour Grading / Nuke Online Suite (4K standard)
  • 2x Nuke Studio Online Suites (4K standard)
  • Various Client areas for meetings
  • 30x seats available for artists
  • 1x Overflow space for special projects (50m2)
  • Office space of 300m2

Our Clients

Clients include many major agencies and production companies, both locally and internationally. Such as Netflix and the BBC. To harness talent across the board, Chocolate Tribe believes in working with a diverse pool of people.

We welcome creative collaborations with other artists and studios. To get a better idea of our work, why not have a look at our showreel?

Awards

Penny “Only need Love” – Dutch Creativity Animation Award (2019)
Chicken Licken Big John – Loeries Gold VFX Craft Award, SA (2019)
Investec “Human Search bar” – Loeries Gold Award (2019)
Allan Gray “Father’s Share” – Silver and Bronze lion at Cannes (2019)
Chicken Licken Big John – Ciclope Best VFX (2019)
Chicken Licken Sbu 2.0 – Ciclope Grand Prix (2019)
Chicken Licken Sbu2.0 – Loeries Gold VFX Craft Award, SA (2018)
Robot & Scarecrow – Loeries VFX Craft Award, SA (2017)
Robot & Scarecrow – Sundance Film Festival Official Selection, UK (2017)
Roots Ep.1 – Visual Effects Society @ Nomination Outstanding Supporting VFX Photoreal Episode, USA (2017)

Further awards which were won over the years by our Executive Creative Director,and the respective companies who produced the jobs:

Thomson “Simon The Ogre” – Realise Studio – 2014– Kinsale Shark Advertising Festival: International Film Craft: Post/VFX Bronze– A-List Hollywood Film Advertising Craft VFX Silver– One Show: Single Merit Pencil– Cannes Silver Lion

Clover “Way Better” – Blackginger – 2011/12– International Trickfilm Festival Stuttgart: Best advertising– Infocom EME Awards: Best International Animation– Mobius Awards: First Place Gold VFX Statuette– Official Selection Annecy

McCain “Good Unlimited” – The Mill – 2009– Creative Circle Awards: Best Production Design

Audi “Gymnast” – The Mill – 2008– Midsummer Awards London: Post Production Gold

Radiohead “Go To Sleep” – The Mill – 2003/04– 3D Digital Hero shortlist Music Video VFX CADS04 nomination Best Animation

Maya Master Award – A|W, Siggraph – 2003

Tooheys “Quest” – The Mill – 2003
– AWARD Best Commercial Gold– AWARD CG Animation Gold– Clio Best Animation Gold– Young Guns VFX Gold

British Telecom Broadband “Burst Pipe” –  The Mill – 2003
– Clio Bronze for Best Animation

Badenia “Baby” – The Mill – 2003– VDW Best Animation

BBBEE Status

Chocolate Tribe is a Level 1 BBBEE contributor.

Careers

We are currently looking for the following:

  • Compositing Artist
    Skill level: Junior 

    Software: Nuke
    We are looking for junior compositors who have a general artistic eye and attention to detail. It is important to have
    a good understanding of colour theory, with the ability to add value to any image no matter the quality of the render. Have a good eye for realism with the ability to composite CGI, live action, and visual effects compositing is a requirement. Ideally have a good understanding of Nuke software.
    Successful candidates will be invited for a two-week integration and assessment test for us to gauge your skills and fit within the company first-hand. Meet the Tribe and the work we do!
    If you are a strong team player with great communication skills, eager to learn, and can take direction to improve shots with openness – send us your cv and showreel!
  • VFX Producer / Scheduler / Line Producer
    Skill level: Junior – Senior

    Software: Shotgun / Ftrack, Online scheduling and quoting tools, Google Docs / Sheets, Microsoft Office (Word / Excel), Facebook, Twitter, Instagram
    Candidate should be a strong team player, have great interpersonal skills and attention to detail. An in-depth understanding of animation and visual effects workflows and terminology is a requirement.
    It is important to be highly organised and self-motivated, as the job involves scheduling productions, data capturing client and shot information, maintaining diaries / schedules, client management, sales, project quotations, reading and breaking down film scripts for quotations, marketing, and staff support.
    Social media plays a substantial part in our marketing, so the ability to support our marketing efforts and put together short well-written articles covering recent jobs is a big plus.
  • Software Developer / Engineer (Workflow, Pipeline & Tool Development)
    Skill level: Junior – Senior
    Software: Python, JSON, XML, QT, MySQL, Windows and Linux, Shotgun/ Ftrack/Nuke/Maya API and so on.
    Would you like an opportunity to step into the world of ground-breaking animation and visual effects and utilise your specialist skillset to create powerful, enigmatic VFX?
    Industry-leading studio is seeking a skilled Software Developer to join their team and grow the studios pipeline based around automation, integration, and tool development.
    This is a high impact role where you’ll be part of the development of the company’s animation and VFX pipelines and tools. As a Software Developer you’ll have the opportunity to collaborate with teams across the business; department leaders and the production team to support the design, implementation and scheduling of software tasks and provide day-to-day support.
    User experience (UX) is key. Tools need to therefore be well designed and robust. Have an interest in real-time graphics as well? Such as Unreal Engine, Virtual Productions and AI developments? Love 2-Minute Papers? Then that is a massive plus.
    You have experience as a Python Developer. You have strong working knowledge of TDD / Unit Testing experience and CI/CD.
    You have experience with some or all of the following VFX tools: Shotgun / Ftrack, Nuke, Maya, render management software such as Deadline, understanding of colour workflow in VFX, AWS, etc…
    You are a proactive team player with first rate communication skills.
    Then get in touch with us.

The positions below are mainly on short term or freelance basis, but you never know what happens, so send in your reel to [email protected] . There are always exciting projects coming in, that may be perfect for you to work on with us. The software skill is a plus, but learning something new is part of the job, so if you are willing to learn, then don’t let this stop you.

If your skills aren’t listed below, but you have a passion for Film, VFX and/or immersive technology, as well as a strong drive to be great in our field and you have talent? Get in touch, as we always have things going on.

      • 3D Generalists
        Level: Junior- Senior
        Software: Maya, Houdini, Redshift, Arnold, PFtrack, Photoshop, Zbrush, Mudbox, Blender, etc…
        Strong openness to learn, self-motivation and a great team spirit are essential. Generalists ideally work in Maya, but based on the project, this can be Houdini, Unreal Engine, Blender or whatever else suits the project best. You are an all-rounder. Not maybe the best at everything, but you can stand your ground in various production departments.
        Generalists can at times be asked to model, texture, shade, layout, animate, light, setup simulations, render, etc… (Subject to what needs to be done and what you can do).
        You should have a broad understanding of colour theory, composition, 3D, video and film in general.
        If you feel at home in multiple production departments and you deliver strong visual and technical results, then get in touch with us!
      • 3D Modelers/ Texturing / Shading / Layout (Organic and Hard Surface)
        Level: Junior- Senior
        Software: Maya, Blender, Substance, Quixel, Zbrush, Mudbox, Houdini, etc…
        Strong openness to learn, self-motivation and a team spirit are essential. Both organic (i.e animals, creatures, and humans) and hard surface (i.e. robots, props, architecture, transport models) modelers should get in touch. A good understanding of sculpting, form, UV’ing and topology a big plus.Modeling though is only half the story. Texturing and shading is just as important.Can you make something look detailed, realistic and/or beautifully artistic? Can you capture the perfect shape from a reference, and/or design it yourself?Do you like designing scene layouts as well? Even better.Get in in touch
      • 3D Animators (Creature & Character animators)
        Level: Mid- Senior
        Software: Maya
        Animators should have a good understanding of animation timing and posing. We are looking for characters and creature animators. The animation work can involve all types of characters, creatures, and even inanimate objects. An attention to detail and an ability to block out actions and deliver smooth animation with a sense of weight is important. Share your reel and tell us what you did in each shot.
      • Lighting TD / Lighting and Texture Artist
        Level: Junior- SeniorSoftware: Maya, Redshift, Arnold, Photoshop, Substance Painter, Mudbox
        You will mainly handle shading, texturing, lighting and managing the rendering. We are both interested in the more technical lighting TD’s and the more artistic lighting artists. Making something look real and integrated into a live-action scene is a big part of VFX, and making something look amazing is a big part of VFX and Animation as a whole.
      • FX / Character Rigging TDs
        Level: Mid – Senior
        Software: Maya, Houdini, (C++, Python, MEL coding a massive plus)

        An agile open mind, team spirit and an out of the box thinking mind required. The FX and Character TD ideally can hop between the two disciplines, but either way, we’d like to hear from you. FX TDs may be asked to work on particles, liquids, fluids, cloth, hair, fur, feathers, etc… Anything procedural really. This could be in Maya, as well as Houdini. Character riggers will most likely work in Maya and should have an understanding of anatomy, muscle deformation, scripting and artist friendly rigging.
      • Online Compositor
        Level: Mid – Senior
        Software: Nuke, After Effects, PremiereClient management is a big must for online compositing work as you are working directly with clients. We are interested to meet mid to senior level 2D operators only. Nature of work would be based on the projects which can be dealing with live-action plates, as well as VFX/animated work. You will need a good eye for colour, composition, as well as possibly some retouching and Digital Matte Painting. On-set supervision experience to assist directors and DOPs with the filming process is a big plus. Being a quick and practical person will be of great use.
        • Compositor / Digital Matte Painter
          Level: Mid – Senior
          Software: Nuke, After Effects, PremiereNature of work would be based on the projects. It could be retouching live-action plates, integrating 3D into live action, as well as full 3d animated work. Client management is a plus, if you were to move over into online compositing work, but generally you will only work with the Chocolate Tribe team. A good eye for design, image retouching, digital matte painting, colour, composition a massive plus.
      • Matchmovers
        Level: Mid- senior
        Software: Maya, PFtrack, 3D Equalizer
        Tracking 3d scenes, objects and facial movement. It’s important to be precise, have a good dose of problem solving skills and have a clear understanding of distortion grids, cameras, lenses, film backs, etc…